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The two-player gameplay of the arcade version is very exciting, but we want the Wii users to play Ghost Squad when inviting friends and playing games with four friends. Yosuke Okunari: This time, the game supports four-player gameplay. IGN Wii: For the Wii version specifically, what has gone into the game that wasn't included previously in Ghost Squad? Are there any new modes or gameplay elements? In this mission, you have to overcome the enemies that attack you with a knife. Yosuke Okunari: The non-shooting missions include grapple with the enemies.
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IGN Wii: As a follow-up, can you describe a few of the non-shooting activities in the game? We've seen bomb areas and sniper challenges in the game. This style of only using the Wii Remote is very similar to the atmosphere of the arcade version, but we will also include the vibration and sound features of the Wii Remote. The game menus will have almost the same performance as the usual Wii menus. Yosuke Okunari: You will only use the Wii Remote to play the game. IGN Wii: In general, how is the game controlled? Is there an inclusion of IR for menus, and how will the Wii remote be used to give the feeling of the arcade version? When your level is increased, more routes will be added within the same mission, but you can also obtain weapons as another benefit of increasing the level. The player's level is increased according to the experience value obtained by playing the game again and again. Yosuke Okunari: There are more than 20 types of weapons with different powers and performances. Please go into detail on the weapons and upgrades available to players. IGN Wii: Ghost Squad is, at least thus far, one of the more in depth light gun shooters, as it contains a ton of customization and character ranking. But they are not included in arcade version of Ghost Squad. Regarding the US version, these elements are included in the Wii version of Ghost Squad and arcade version of Ghost Squad Evolution. As described, the story is not a continuation, but GS could be said as a successor of VC in terms of the game system. You can acquire various bonuses depending on where and how you shoot, so the advanced players who prefer accurate shooting can also enjoy the game. Moreover, while handguns were used in VC to enjoy accurate shooting, GS will feature machine guns to pursue ease of shooting and exhilaration. The world setting itself has no direct relation, but GS allows you to use the virtua guns and costumes of VC as a fun element. The game is about an infiltration of the special force, so the marker will be displayed smaller instead of covering the entire screen as in lock-on sight. Based on the VC feature "lock-on sight," GS features a system of displaying a marker on the enemies. While VC boasted heavy volumes, GS introduces a wide variety of routes and levels to achieve a better balance between good paced gameplay and volume. (The contents and the development team members have nothing to do with Confidential Mission.) Yosuke Okunari: Ghost Squad (hereinafter referred to as GS) is developed by the same team as Virtua Cop (hereinafter referred to as VC), so this game includes contents that deeply reflected the experience of Virtua Cop.
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